Smash the Castle was a game we were under contract to develop for DeNA and were producing internally. I was essentially the game's designer and producer: I wrote the original concept, user flow (shown below), pitch docs, story, GDDs, documentation and communications with DeNA. As you can see, we planned on having an online component with competitive matches and friendly boosts.
Unfortunately, DeNA abruptly canceled all of its external projects, including ours, forcing us to stop mid-production on what would have been a fun 'ittle game.
Smash the Castle was in production until 2013 for iOS and Android.